~/talk

"Getting Started with WebGL"

Talkat DinosaurJS 2016 · on Friday, 2016-06-24· [web-platform, webxr]
slides:none on file

Demos show practical steps: build a 3D surface from tornado CSVs using Three.js, map Texas May data onto a plane geometry, peaks cluster around 4–5pm, and color/height use D3 scales. For maps use deck.gl + Mapbox GL to plot recent earthquakes, send magnitude as a fourth attribute (positions.w) so radii vary, and update zoom via a uniform. Covers writing vertex and fragment shaders, differences between high‑level wrappers and raw WebGL, links to code on GitHub and working examples.

AI-written summary · about

  1. 0:00Introduction and background
  2. 2:48What is WebGL and its uses
  3. 5:13Data visualization with Three.js
  4. 9:10Setting up a Three.js scene
  5. 13:06Alternatives to Three.js
  6. 16:17Shaders and GPU rendering
  7. 21:53Advanced WebGL with Deck.gl
  8. 22:36Learning resources and next steps
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