~/talk

Getting started with three js and WebGL

Talkat JSConf Budapest 2015 · 2015-05-14..05-15· [web-platform, creative-coding]
slides:none on file

Live demos use three.js on top of WebGL and show the actual code pattern: renderer scene camera loop, meshes as geometry+material, and model loading with STL / ObjectLoader plus textures and normal maps. Postprocessing uses a composer (author’s Wagner library) for depth‑of‑field, bloom and chromatic aberration. Tools include an in‑browser shader editor, shadertoy for ray‑marching experiments, and a shader debug helper (maintenance‑compiler). Performance notes: runs on Nexus 5 and iOS, watch retina resolution, texture sizes and CDN hosting.

AI-written summary · about

  1. 0:00Intro
  2. 2:06Building 3D experiences
  3. 7:02Adding stuff to render Meshes
  4. 8:16Choosing a geometry models (OBJ, STL, etc.)
  5. 12:39Choosing a light model Spherical environment mapping SEM
  6. 13:15Choosing a light model Image-based lighting (IBL)
  7. 14:28Choosing a light model Shaders
  8. 25:03Debugging and optimisation THREE Augmented Console
  9. 29:17Releasing! Congratulations!
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.