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WebGL Practical Application

Talkat AmsterdamJS Conference 2017 · on Thursday, 2017-06-08· [web-platform, web-animation]
slides:none on file

Shows that WebGL powers real products: Artec3D handheld scanners and a photo booth that scans a person in 12 seconds, uses three.js and Blender to move large scenes into the browser, and applies shaders for texture filtering, sepia/grayscale, postprocessing via three.js EffectComposer. Explains shader roles (vertex → fragment), performance tradeoffs, and browser support differences as WebGL 1.0 vs 2.0 browser support. Demonstrates particle systems and debugging with Mozilla’s shader editor.

AI-written summary · about

  1. 0:00Intro
  2. 0:49Artec 3D
  3. 1:35Contents
  4. 2:43Navigation
  5. 3:23Constructors
  6. 4:01Interactive maps
  7. 4:49Panorama
  8. 5:47Unity 3D
  9. 9:09WebGL 1.0
  10. 10:08Browser Support
  11. 10:50Check WebGL
  12. 11:49Connection
  13. 12:43Mesh
  14. 13:26Camera types
  15. 14:56Shaders types
  16. 15:51Rasterization
  17. 16:25Primary data types
  18. 16:55Qualifiers
  19. 18:31WebGL program
  20. 21:01Vertex shader
  21. 21:55Fragment shader. Texturing
  22. 22:28Shader Material
  23. 23:02Model with texture
  24. 23:55Fragment shader. Black and white texture
  25. 24:27Sepia
  26. 25:21Rendering
  27. 26:12Environment. Cube images
  28. 26:26Environment. Materials
  29. 27:20Postprocessing scene
  30. 29:28Comparison of particle visualization
  31. 30:03Particles
  32. 31:34Debug
  33. 31:46WebGL Advantages
  34. 32:18Disadvantages
  35. 32:52WebGL Practical Application
  36. 33:24Interactivity
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