My journey with WebGL
summary
Describes building real WebGL projects: a Red Bull/Facebook instant game shipped under 5MB, prototypes that catch design and performance issues early, and a mobile demo running at 60fps. Names concrete techniques: GPU-side animation to drive thousands of snowflakes, render-to-texture postprocessing for mist and UI effects, gradient-map textures to shrink asset size, and custom AA and GPU sniffing to auto‑tune quality. Tools and approaches include Blender, GLSL shaders, FBO/GPGPU, and evidence that these actually work in production.
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chapters (14)
- 0:00Start
- 1:57What Is Webgl
- 4:09Canvas Api with Webgl
- 9:39Prototyping
- 10:48Development Phase
- 14:52Fractal Brownian Motion
- 16:26Ray Marching with Distance
- 19:20Spherical Environment Mapping
- 20:42Fpou
- 22:15Performance Bottleneck
- 27:19Textures
- 27:59Gradient Maps
- 30:24Complexity
- 34:25Control Kit
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