~/talk

My journey with WebGL

Talkat jsDay 2018 · on Wednesday, 2018-05-09· [web-platform, web-performance, web-animation]
slides:none on file

Describes building real WebGL projects: a Red Bull/Facebook instant game shipped under 5MB, prototypes that catch design and performance issues early, and a mobile demo running at 60fps. Names concrete techniques: GPU-side animation to drive thousands of snowflakes, render-to-texture postprocessing for mist and UI effects, gradient-map textures to shrink asset size, and custom AA and GPU sniffing to auto‑tune quality. Tools and approaches include Blender, GLSL shaders, FBO/GPGPU, and evidence that these actually work in production.

AI-written summary · about

  1. 0:00Start
  2. 1:57What Is Webgl
  3. 4:09Canvas Api with Webgl
  4. 9:39Prototyping
  5. 10:48Development Phase
  6. 14:52Fractal Brownian Motion
  7. 16:26Ray Marching with Distance
  8. 19:20Spherical Environment Mapping
  9. 20:42Fpou
  10. 22:15Performance Bottleneck
  11. 27:19Textures
  12. 27:59Gradient Maps
  13. 30:24Complexity
  14. 34:25Control Kit
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