~/talk

How We Made WebGL Faster

TalkinRussianat РИТ++ 2016 · 2016-05-31..06-01· [web-animation, web-platform]
links:none on file
slides:none on file

Describes performance work done to make a WebGL-based web application responsive on slow machines. Covers practical lessons from a frontend team (JS/HTML/CSS developers) who learned 3D graphics, detailing specific WebGL-related bottlenecks and the optimizations applied to improve rendering and interactivity.

AI-written summary · about

  1. 0:00WebGL project introduction
  2. 2:37Combining geometry for speed
  3. 6:542D markers in 3D space
  4. 10:07Raycasting for interaction
  5. 14:02Reducing library size impact
  6. 15:51Optimizing 3D data loading
  7. 18:02Anti-aliasing trade-offs
  8. 20:11Typed arrays and workers
  9. 21:43Z-fighting and layering issues
  10. 24:22Q&A
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