~/talk

WebGL and 2D: As Simple as the Web

TalkinRussianat JS Fest 2019 Spring · on Thursday, 2019-04-04· [web-platform, creative-coding]
slides:none on file

Shows how to use WebGL for fast 2D rendering without getting bogged down in matrices and a complex API. Covers prerendering, GLSL shaders, and using a React tree to drive efficient drawing on a plane, aimed at developers who know WebGL is fast but don’t know how to start.

AI-written summary · about

  1. 0:00Introduction
  2. 5:44Texture rendering
  3. 8:56WebGL textures shaders
  4. 12:49Shader effects
  5. 18:33React PixiJS rendering
  6. 21:26Game demo performance
  7. 24:29Designer workflow
  8. 28:43PixiViewport optimization
  9. 33:12Production risks
  10. 35:39Browser support tips
  11. 36:24Q&A
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