WebGL and 2D: As Simple as the Web
summary
Shows how to use WebGL for fast 2D rendering without getting bogged down in matrices and a complex API. Covers prerendering, GLSL shaders, and using a React tree to drive efficient drawing on a plane, aimed at developers who know WebGL is fast but don’t know how to start.
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chapters (11)
- 0:00Introduction
- 5:44Texture rendering
- 8:56WebGL textures shaders
- 12:49Shader effects
- 18:33React PixiJS rendering
- 21:26Game demo performance
- 24:29Designer workflow
- 28:43PixiViewport optimization
- 33:12Production risks
- 35:39Browser support tips
- 36:24Q&A
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