~/talk

WebGL and Shaders: Programming Light

TalkinSpanishat FrontFest 2018 · on Saturday, 2018-02-17· [web-platform, web-animation]
slides:none on file

Introduces what WebGL is and the differences between CPU and GPU rendering, then outlines the essential elements needed to create a 3D scene in the browser. Shows how to write a simple vertex and fragment shader, implementing step‑by‑step lighting math without Three.js, and modifies the shader to produce a toon-style (cartoon) shading; may also demonstrate additional artistic effects if time permits.

AI-written summary · about

  1. 0:00Introduction
  2. 4:00Differences between drawing with the CPU and with the GPU
  3. 6:37Essential elements of a scene
  4. 9:57What are shaders and examples
  5. 18:41Basic vector operations
  6. 22:38Programming light in the vertex shader
  7. 27:42Programming light in the fragment shader
  8. 32:13Changing the shadow effect
  9. 35:15Making the ghost explode
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.