WebGL wind. GPU programming
summary
An introduction to GPU programming for web developers using WebGL. Covers practical WebGL techniques and how to approach GPU coding from the perspective of a frontend developer (CSS/HTML-oriented workflow).
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chapters (11)
- 0:00Introduction
- 3:56Particle performance issues
- 6:10WebGL technology choice
- 8:38Shader basics
- 15:34Wind implementation plan
- 17:44Integration with Yandex Maps
- 21:42Particle position updates
- 24:10Trail effect creation
- 25:14WebGL advantages
- 25:35WebGL debugging tools
- 26:42Summary
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