~/talk

How to Program Your GPU (and Not Do It Alone)

Talkat DinosaurJS 2018 · 2018-06-21..06-22· [web-animation, web-platform]
slides:none on file

Explains how WebGL runs thousands of simple cores in parallel (about two thousand cores) and why shaders are tiny C‑like programs; shows a 400‑line shader built from reusable helpers that renders moving cars and works in the browser; demonstrates using glslify to npm‑install and bundle a Perlin noise implementation so it runs without copy‑paste; mentions tooling and sites like shader toy and the Book of Shaders and that shaders hit 60fps when done right.

AI-written summary · about

  1. 0:00Intro
  2. 0:56Not Programming Alone
  3. 1:32Require
  4. 1:46Browser Bundlers
  5. 2:17Webpack Browserify
  6. 3:05JavaScript Renaissance
  7. 3:39What is a GPU
  8. 5:19GPU Constraints
  9. 6:02Shaders
  10. 6:46JavaScript
  11. 7:01GLSL
  12. 9:38shadertoy
  13. 11:57example
  14. 12:07Perlin Noise
  15. 12:41Perlin Noise Basics
  16. 14:28MPM
  17. 14:42glslify
  18. 15:43Why Parallel Noise Works
  19. 16:17Free Benefits
  20. 17:02Tasting Menu
  21. 17:16HSL to RGB
  22. 17:44GLSL Rotate
  23. 18:14GLSL Ray Trace
  24. 19:18Conclusion
  25. 19:52Resources
  26. 20:14Community
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