~/talk

Creative experiments with WebGL shaders in JavaScript

Talkat RuhrJS 2018 · on Saturday, 2018-10-13· [creative-coding, web-animation]
slides:none on file

Shows how to write real GLSL running in the browser: canvas → typed arrays and buffer uploads → vertex and fragment shaders, with GLSL fragment shader code doing texture2D lookups and a vignette; uses a uniform time value to drive a sine wobble and produces a working animated effect at interactive rates (target ~60 fps) by exploiting the GPU’s thousands of cores instead of the CPU. Live code compiles and renders the effect.

AI-written summary · about

  1. 0:00Start
  2. 0:45What Is Webgl
  3. 7:48Vertices
  4. 10:09Buffer in Opengl
  5. 12:08Vertex Shader
  6. 12:52Fragment Shader
  7. 13:28What Is the Shader
  8. 15:47Perspective Transformation
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