~/talk

WebGL: Building Interactive 3D Worlds in the Browser

slides:none on file

Starts from a triangle, shows the actual WebGL steps: WebGL render pipeline (vertex buffers, shaders, programs) then moves to higher-level tools Three.js and A‑Frame and live‑codes a scene. Demonstrates loading gltf models, the inspector and Google Blocks, builds a box and a whole scene (camera default offset 1.6m, box positioned at −2m), notes some components (ocean) and the demo environment misbehave but the model loading and inspector workflow succeed.

AI-written summary · about

  1. 0:00Intro
  2. 4:09WebGL Basics
  3. 5:46AFrame
  4. 7:21Scene
  5. 15:38Model
  6. 20:08Google Blocks
  7. 24:48Baking Light
  8. 27:38Conclusion
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