Workshop: Preparing 3D Graphics in the Browser (Part 2)
summary
Introduction to 3D graphics on the web for beginners using Three.js: covers the full workflow from exporting models in a 3D editor through loading the GLTF model format to rendering a small demo in the browser.
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chapters (12)
- 0:00Shadow setup
- 4:04Click ground point
- 16:19Object transforms with matrices
- 22:56Character motion interpolation
- 31:20Animation controller setup
- 36:33Follow-camera setup
- 40:21Rendering optimization
- 45:24Real-world 3D examples
- 52:36Transparency and depth buffer
- 56:12Cross-platform graphics libraries
- 1:00:202D to 3D conversion
- 1:03:00Conclusion & Q&A
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