3D in Web Development
summary
Covers using 3D graphics on the web with practical Three.js code, explaining when 3D is appropriate for web projects, how to shift from 2D rendering to working in 3D space, the structure of 3D models, and factors that affect load performance.
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chapters (8)
- 0:003D web intro
- 2:513D space basics
- 7:32Geometry materials textures
- 10:21Realtime vs prerender 3D
- 11:23Three.js practical use
- 15:38Advanced model loading
- 17:473D libraries platforms
- 19:12When to use 3D conclusion
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