~/talk

The next frontier WebGL and WebVR

Talkat Codemotion Rome 2016 · 2016-03-18..03-19· [webxr, creative-coding]
slides:none on file

Shows concrete WebGL work using three.js to load geometries, textures and GLSL shaders (examples: NYT mountain visual, MapQuest drone point cloud, 3D models for architecture/medicine) and demos a browser VR pipeline that splits the view, uses the WebVR API/device pose or deviceorientation, and updates camera per-frame. Covers cheap Google Cardboard (~€10), Oculus pricing (~$599), and Tango positional tracking (dev kit ~$1000, consumer ~$500) — all working in-browser.

AI-written summary · about

  1. 0:00Intro
  2. 2:01WebGL
  3. 4:44Use cases
  4. 7:59Browser support
  5. 8:53How do we do it
  6. 12:14Texture
  7. 16:25Shaders
  8. 18:26Pipeline
  9. 20:09ThreeJ
  10. 29:15WebGL specification
  11. 29:48Cardboard
  12. 30:12Cardboard VR
  13. 31:00Photo spheres
  14. 31:32Frame
  15. 32:08Augmented Reality
  16. 34:08Demo
  17. 36:17Outro
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