~/talk

Creating VR (and AR) on the web. Take 2.

Talkat Nordic.js 2019 · 2019-10-10..10-11· [webxr, web-platform]
slides:none on file

A run through WebVR to WebXR history with concrete takeaways: shows how early hacks use deviceorientation, presentation API and interpolation at ~20Hz; explains API churn and why gamepad/controller fixes matter; demos built with three.js, model-viewer and glTF that run in the Oculus Quest browser; 3D audio airhorn and “make it rain” experiments work on-device; notes about mobile GPU limits, live-reload workflow via Quest, and a browser emulator for testing; AR support is promised but still maturing.

AI-written summary · about

  1. 0:00Start
  2. 9:29Learn a new language
  3. 13:28model-viewer
  4. 22:06Development Workflow
  5. 23:24Mozilla WebXR emulator
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