~/talk

WebVR is the next frontier

Talkat HolyJS 2016 · on Sunday, 2016-12-11· [webxr, web-platform]

Shows working WebVR wiring: create WebGL canvas, use navigator.getVRDisplays to find headsets, call requestAnimationFrame from the VR display, read VRPose from getFrameData and submitFrame; demos use threejs (rotating box, webcam texture) and a WebVR polyfill so cardboard/Daydream and desktop Rift/Vive all run. Discusses device fragmentation, room‑scale/Lighthouse limits, 90Hz vs 60Hz motion sickness, Google Expeditions/Tilt Brush, and recommends A‑Frame and webvr.info.

AI-written summary · about

  1. 0:00Introduction
  2. 1:50Agenda
  3. 3:22WebGL
  4. 4:25WebVR Components
  5. 5:52Box Rotation
  6. 15:25Hardware
  7. 16:52The problem
  8. 18:00The landscape
  9. 20:54The fragmentation
  10. 23:52Undiscoverable content
  11. 26:01How does it work
  12. 32:08Challenges
  13. 37:41Open questions
  14. 43:21Navigation and locomotion
  15. 45:42Presence and immersion
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