Virtual reality for web developers
summary
Shows how to build VR with plain JavaScript and HTML using A-Frame, backed by Three.js/WebGL, and an alternative React VR workflow; demos include a browser museum, a snow‑globe scene and a spinning cube that run in Chrome (with flags) or natively in WebVR on Firefox. Cites medical trials where VR reduced pain by 50–90%, warns about performance on low‑end machines and motion‑sickness, and recommends using requestAnimationFrame, Gamepad and Web Audio APIs.
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chapters (29)
- 0:00Start
- 0:39Who Am I
- 2:31History of Vr
- 3:34View-Master Stereoscope
- 4:10Sensor Armor
- 6:44Ritchie's Planck Experience
- 9:32Smoke World
- 15:26Development Options
- 20:33Snow Globe Example
- 21:17Ingredients
- 23:16Device Orientation Events
- 23:27Voice Orientation Events
- 24:14Web Vr
- 24:36Browser Support
- 26:54What Does Web Viewer Actually Do
- 27:28Vr Display
- 27:55Support for Web Vr
- 28:52Properties and Methods
- 29:16Request Present Permission
- 31:17Advantages of Frameworks
- 32:55A Frame
- 34:36Gui Editor
- 35:11Visual Inspector
- 36:16Entity Component System
- 42:30Data Visualization
- 44:25React Vr
- 45:49General Tips
- 46:00Do Not Make Your User Feel Unwell
- 48:20Conclusion
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