Virtual Reality is Here, in your Browser
summary
Demonstrates that the Web is already usable for VR: an app built in about a week and a half turns an Excel cost‑of‑living sheet into stacked 3D cubes using Three.js and WebGL with three lines of VR‑specific Three.js code to enable head tracking and stereo rendering. Shows an A‑frame build with A‑frame markup under 200 lines, a Unity export running in browser, an Electron wrapper, 360 photos served via Visor, and discusses WebVR API 1.0 and performance tradeoffs.
AI-written summary · about
chapters (11)
- 0:00Start
- 4:33Vr Devices
- 4:56Upcoming Daydream Devices
- 5:09Desktop Devices
- 8:38Benefits to the Web
- 10:22The Web Pr Api
- 21:08Code behind the Presentation
- 23:24Scene Elements
- 27:42Exported Unity Application
- 32:02Will Win Vr Revolutionize Gaming
- 36:49How Can You Possibly Automate Ui Tests for Web Pr
related talks
36mImmersion in the Browser - Building the VR Web
30mWhy you should care about the VR Web - and how to build it!
53mVirtual reality for web developers
29mVirtual Reality in your browser
29mWeb based Virtual Reality
45mThe visual web of today and tomorrow - WebGL and WebVR.
44mWebVR - Virtual Worlds in the Browser
34mVirtual Reality with A-Frame
