Immersion in the Browser - Building the VR Web
summary
Claim: the browser can host real VR experiences across devices using the experimental WebVR API and higher-level libraries like A-frame. Demo: a working web site that parses Excel into 3D charts, shows 360 photos, and runs from Google Cardboard up to Oculus Rift; codebase is compact — 175 lines HTML + <100 lines JS — and swaps into VR without custom device handling. Caveats: current support is Firefox nightly/Chromium builds, Electron desktop lacks VR mode, and smooth VR needs 75–120 fps target.
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chapters (11)
- 0:00Intro
- 3:10VR Devices
- 5:50Why VR
- 15:35WebVR Ecosystem
- 18:45Demo
- 19:55Code
- 28:20Electron
- 28:45AFrame
- 29:27Performance
- 30:32Backup Slides
- 32:07Questions
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