WebVR - Virtual Worlds in the Browser
summary
WebVR enables browsers (Firefox) to access VR headsets and controllers so pages can read headset position and render stereoscopic views using WebGL and three.js or the higher-level A-Frame markup. Demonstrations include 360° photo scenes with hotspots, an interactive heart model, controller physics and Leap Motion hand tracking, and Google Cardboard for cheap mobile VR; limitations include latency, high GPU demands causing motion sickness, lack of PlayStation VR browser support, and impracticality for complex AAA games.
AI-written summary · about
chapters (9)
- 0:00WebVR intro
- 7:12VR history
- 12:56VR systems basics
- 17:30WebVR open standards
- 22:05Frame: HTML/JS VR
- 27:32Demo: Frame VR content
- 30:04WebVR use cases
- 34:16WebVR future & summary
- 35:18Q&A
related talks
46mWebVR: Bringing Virtual Reality to Our Browsers
29mVirtual Reality in your browser
50mWebVR is the next frontier
30mWhy you should care about the VR Web - and how to build it!
53mVirtual reality for web developers
36mImmersion in the Browser - Building the VR Web
36mJavaScript for Virtual Reality
38mVirtual Reality is Here, in your Browser
