~/talk

WebVR - Virtual Worlds in the Browser

TalkinGermanat code.talks 2017 · 2017-09-28..09-29· [webxr, web-platform]
slides:none on file

WebVR enables browsers (Firefox) to access VR headsets and controllers so pages can read headset position and render stereoscopic views using WebGL and three.js or the higher-level A-Frame markup. Demonstrations include 360° photo scenes with hotspots, an interactive heart model, controller physics and Leap Motion hand tracking, and Google Cardboard for cheap mobile VR; limitations include latency, high GPU demands causing motion sickness, lack of PlayStation VR browser support, and impracticality for complex AAA games.

AI-written summary · about

  1. 0:00WebVR intro
  2. 7:12VR history
  3. 12:56VR systems basics
  4. 17:30WebVR open standards
  5. 22:05Frame: HTML/JS VR
  6. 27:32Demo: Frame VR content
  7. 30:04WebVR use cases
  8. 34:16WebVR future & summary
  9. 35:18Q&A
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