Building Apps with Angular and TypeScript - An Introduction
summary
Introduction to building a small game app using Angular and TypeScript that starts with a static character and adds features like a player hopping between tiles, background changes, collectible items, and a currency display. Covers Angular modules and components, typed inputs/outputs, template bindings and reference variables, attribute and structural directives, lifecycle hooks and change detection; moves game logic into Services (including a service for pathfinding), and shows that the TypeScript code can be reused with NativeScript for iOS and Android.
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chapters (14)
- 0:00Introduction
- 1:34The Goal
- 4:36Alone on a Blank Floor
- 4:48Modules
- 6:01The First Components
- 7:24The Player Learns to Jump
- 10:17Input
- 13:26Output with Event Data
- 20:32I’ll Go Wherever You Want
- 21:04Component Lifecycle
- 24:02Example
- 26:08Creating Services
- 26:56Using Services
- 34:32Any Questions?
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