Angular in 60 minutes
summary
Live builds a small whack‑a‑mole style game from scratch in sixty minutes using the Angular CLI and TypeScript, running ng new / ng generate to produce modules, components, services and wiring. Shows data binding, dependency injection, event emitters and component inputs/outputs, uses assets folder, Sass support, Karma/Jasmine for tests and the Augury debugger. The demo uses four holes, setInterval logic and state toggles; it compiles and runs with one minor runtime undefined-state bug fixed live.
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chapters (8)
- 0:00Introduction to Angular
- 2:58Angular architecture basics
- 7:31Setting up the project
- 11:43Component-based UI design
- 20:04Creating and registering components
- 30:46Implementing business logic
- 36:40Dependency injection
- 47:44Data binding and event handling
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