Building games with AngularJS
summary
Shows a complete build: Phaser + Angular directive embeds a canvas, preloads sprites and audio, and uses the directive scope and $destroy to clean up so memory isn’t leaked. Demonstrates menu, tweens, sprite sheets and a pixel‑intense game rendered with Canvas/WebGL. Explains injecting Angular services into game code and the chosen comms layer — Socket.IO real‑time sync — with server logic for player lists, broadcast “player added” events and client-side throttled position updates; the multiplayer demo runs and the code is public.
AI-written summary · about
chapters (5)
- 0:00Start
- 8:44NG-INVADER New game
- 10:54Preloading assets
- 14:03Platform detection
- 29:02Handle the update on the client
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