~/talk

Building games with AngularJS

Talkat ng-europe 2014 · 2014-10-22..10-23· [angular, creative-coding]
slides:none on file

Shows a complete build: Phaser + Angular directive embeds a canvas, preloads sprites and audio, and uses the directive scope and $destroy to clean up so memory isn’t leaked. Demonstrates menu, tweens, sprite sheets and a pixel‑intense game rendered with Canvas/WebGL. Explains injecting Angular services into game code and the chosen comms layer — Socket.IO real‑time sync — with server logic for player lists, broadcast “player added” events and client-side throttled position updates; the multiplayer demo runs and the code is public.

AI-written summary · about

  1. 0:00Start
  2. 8:44NG-INVADER New game
  3. 10:54Preloading assets
  4. 14:03Platform detection
  5. 29:02Handle the update on the client
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