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Multiplayer Game with Angular

Talkat AngularUP 2017 · on Sunday, 2017-06-25· [game-development, angular]
slides:none on file

Live-coded a working browser game using Angular 4 component plus Phaser for rendering, with Phaser loaded via scripts (pixi and p2 order matters) and WebGL fallback to canvas. Game uses a 96-frame 32x32 sprite sheet, Phaser arcade physics and velocity-based movement, and Firebase as real-time backend: client writes position updates and subscribes to changes so multiple browsers show multiple cats pushing birds. Demo runs and is playable; live debugging exposes sync timing and FPS tradeoffs.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 1:21Game overview demo
  3. 2:48Choosing game framework
  4. 8:18Phaser in Angular component
  5. 12:34Game update and animation
  6. 14:22Angular for non-game UI
  7. 17:34Adding multiplayer with Firebase
  8. 21:55Summary and conclusion
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