~/talk

Multiplayer game with Angular and Firebase

Talkat ngVikings 2018 · 2018-03-01..03-02· [angular, microservices]
slides:none on file

Live-code builds a browser multiplayer game with Angular components hosting a Phaser arcade physics game instance, sprite‑sheet animations, and an update/render loop; state sync uses Firebase real-time database subscriptions (WebSockets) plus Firebase Hosting and Cloud Functions for auth and server logic; deployment goes to Google Cloud Engine via firebase deploy; demo supports live players and debugging, addresses scaling up to 10,000 concurrent users, and the prototype runs successfully.

AI-written summary · about

  1. 0:00Agenda
  2. 1:08Game Framework
  3. 6:46Basic Game
  4. 8:27Sprite Sheet
  5. 9:43Create Phase
  6. 10:23Update
  7. 11:10Force
  8. 11:25Demo
  9. 12:42Integration
  10. 17:30Multiplayer
  11. 18:18Authentication
  12. 19:28Database
  13. 23:24Firebase Data
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