Getting started with WebVR
summary
Demonstrates building a WebVR scene live with A-Frame using WebGL for rendering and the WebVR/WebXR API for headset pose and controllers, loads a binary gltf model and animates it with an animation-mixer component, and shows a 360° stage photo that becomes viewable in headset. Gives device numbers — about 82 million Cardboards by 2016 — and explains WebVR does not render 3D itself. Shows a browser toolchain (3d.io) that digitizes floor plans and can auto-furnish rooms in the browser on a phone.
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chapters (17)
- 0:00Introduction
- 0:37Who am I
- 1:10Anger
- 1:24Background
- 4:22VR vs AR
- 5:22Mixed Reality
- 5:51Healthcare
- 6:20Tourism
- 6:57Real Estate Architecture
- 7:40Arts Entertainment
- 8:05Devices
- 9:12Cardboard
- 11:26WebVR
- 13:07Browsers
- 19:04Frame
- 25:58Library
- 27:56Wrap up
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