Building games with Angular
summary
An Angular arcade demonstrates a 3D WebGL starfield running at ~50 fps inside a directive, a Phaser 2D Space Invaders that reports hits and bullets into Angular by calling scope.$apply, and a Street Fighter demo using only CSS animations plus ngAnimate for movement and transitions. The talk claims most browser games run fine at 30–60 fps in Angular, advises cleaning up DOM listeners on $destroy, cites Phaser and Unity as recommended engines, and notes upcoming Angular 1.3/2.0 digest speedups.
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chapters (22)
- 0:00Start
- 0:27Angularjs
- 0:56Intro
- 2:59Building an Arcade
- 3:15Why Angular
- 4:49What Is Angular Not Good for
- 5:57Types of Games
- 6:42Command & Conquer
- 6:57Angry Birds
- 9:202d with Unity 5
- 12:52Scopes
- 13:162d
- 17:29Events to the Directive
- 20:06The One Dimension
- 20:55Animations
- 22:16Ng Animate Library
- 25:50Collisions
- 26:21Resources
- 27:06Sprites
- 28:03Using Css Animations
- 28:17Why Use Ng Animate
- 30:07Collision Detection
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