~/talk

Building games with Angular

Talkat Spotlight: AngularJS 2014 · on Saturday, 2014-06-07· [angular]
slides:none on file

An Angular arcade demonstrates a 3D WebGL starfield running at ~50 fps inside a directive, a Phaser 2D Space Invaders that reports hits and bullets into Angular by calling scope.$apply, and a Street Fighter demo using only CSS animations plus ngAnimate for movement and transitions. The talk claims most browser games run fine at 30–60 fps in Angular, advises cleaning up DOM listeners on $destroy, cites Phaser and Unity as recommended engines, and notes upcoming Angular 1.3/2.0 digest speedups.

AI-written summary · about

  1. 0:00Start
  2. 0:27Angularjs
  3. 0:56Intro
  4. 2:59Building an Arcade
  5. 3:15Why Angular
  6. 4:49What Is Angular Not Good for
  7. 5:57Types of Games
  8. 6:42Command & Conquer
  9. 6:57Angry Birds
  10. 9:202d with Unity 5
  11. 12:52Scopes
  12. 13:162d
  13. 17:29Events to the Directive
  14. 20:06The One Dimension
  15. 20:55Animations
  16. 22:16Ng Animate Library
  17. 25:50Collisions
  18. 26:21Resources
  19. 27:06Sprites
  20. 28:03Using Css Animations
  21. 28:17Why Use Ng Animate
  22. 30:07Collision Detection
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