~/talk

Creating VR Experiences with Angular and WebGL

Talkat ng-conf 2017 · 2017-04-05..04-07· [angular, webxr]
slides:none on file

Explains how to map Angular components to WebGL meshes by overriding the DOM renderer and creating a canvas-backed scene so components produce threejs objects instead of HTML elements. Uses three.js and A-frame style markup, adds a built-in VR effect to duplicate cameras, and relies on polyfills for poses and chromeless views. Ships a live 50 spheres demo that runs but shows visible slowdown near ~100 objects and severe drop by ~300. Animations run outside Angular zone to avoid change detection. GitHub demo and slides are available and the demo works in Cardboard via a Chrome extension.

AI-written summary · about

  1. 0:00Start
  2. 0:17About ME... Austin McDaniel
  3. 1:21Virtual Reality is the next evolution...
  4. 2:21Evolving for VR...
  5. 3:09Same Problems, different story
  6. 6:44Override DOM Renderer
  7. 7:46Angular WebGL Markup
  8. 8:22Under the hood...
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.