Exciting World of WebVR
summary
An Angular component that wires Three.js to a canvas and enables VR by setting renderer.vr = true, loads OBJ+MTL assets with an OBJ+MTL loader, spawns roughly 200 randomized meshes into a boxed “room,” and drives interactions with a raycasting crosshair selection. Rendering runs on requestAnimationFrame at 60fps, models come from Poly/SketchFab, WebVR is flag-enabled in Chrome and doesn’t work on iPhone, and the demo code is on GitHub (uploader promises a tweet with the link).
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chapters (8)
- 0:00Start
- 0:38Google Developer Expert for Angular
- 1:11Resources
- 8:003d Models
- 13:01Inputs
- 15:45Enable Render
- 17:41Ray Ray Casting
- 24:50Ar Demo








