VR With JavaScript
summary
Shows concrete steps and working demos: uses three.js plus the experimental WebVR API with VRControls and VREffect, plus a Chrome extension emulator to test without hardware. Builds include a cardboard 360-video rollercoaster, two‑eye rendering, controller-driven box spawning with physics, marching‑cubes sculpting and tubular/triangulated brush tools. Notes real problems and fixes: deviceorientation low frame rates, hacks to keep phones awake, browser support gaps and performance limits that force simpler meshes and replay recording for debugging.
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chapters (13)
- 0:00Introduction to Web VR
- 1:22Early VR History & Challenges
- 7:28Mozilla & WebVR API
- 10:57Introduction to Three.js
- 14:31The Oculus Rift Experience
- 17:29Emulating VR in Chrome
- 20:42Basic Three.js Coding
- 23:48Integrating VR Controls
- 25:57Editor Tools and Publishing
- 29:11Developing VR Sculpting
- 32:45Advanced VR Painting
- 36:04Optimizing Workflows
- 44:54Debugging Tools








