The Road To WebVR
summary
History of HMDs to working demos: WebVR is a JavaScript API that exposes headsets and sensors via Navigator getVRDevices API, with common toolchains using three.js plus VRControls/VREffect and the WebVR Boilerplate. Concrete constraints matter: consumer Rift targets 90 Hz stereo and needs latency under 20 ms, mobile Cardboard trades power for accessibility, and examples include Quake3 level viewers, Shadertoy VR shaders and 360‑video players. Kickstarter numbers (≈$2.4M) and Web Audio/Gamepad/WebRTC integrations show what was built and what still fails.
AI-written summary · about
chapters (15)
- 0:00WebVR introduction
- 1:40What is virtual reality
- 8:32Oculus Rift revolution
- 15:55Defining WebVR
- 19:05WebVR API with JavaScript
- 22:153D scene to WebVR
- 25:28WebVR development tips
- 27:16WebVR for Cardboard
- 29:01Responsive WebVR
- 30:52Input devices in WebVR
- 33:43Cardboard VR challenges
- 35:09Camera positioning in VR
- 35:50Spatial audio in WebVR
- 36:32WebVR future challenges
- 38:37WebVR call to action
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