~/talk

An Introduction to WebVR

Talkat JSConf AU 2016 · on Thursday, 2016-12-01· [web-platform, webxr]
slides:none on file

Overview of what actually gets built and how: a working 360° video prototype uses WebGL + Three.js, the WebVR API (with a polyfill and WebVR manager) and mobile/desktop device feeds; rendering runs stereo twice and targets 90 or even 120 fps on HMDs. Practical limits and fixes are measured: devices have ~10 PPD vs 60 PPD ideal, comfortable depth is 0.5–20 m, avoid acceleration to reduce sickness, and the API enforces requestPresent requires a user gesture.

AI-written summary · about

  1. 0:00Intro
  2. 1:13Agenda
  3. 2:00Hardware
  4. 4:19stereoscopic images and tracking
  5. 6:42JavaScript
  6. 13:20Libraries
  7. 20:06What can we do
  8. 23:17The Web and VR
  9. 24:41The Future
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