JSConf AU 2016
who it's for
web developers, front end developers, creative coders, multimedia artists, Electron app developers, build and release engineers, security and privacy engineers
topics
WebVR API with Three.js; A-Frame and WebGL 3D; GeoLocation API and Mapbox; service workers offline caching; getUserMedia AR video overlay; WebRTC and WebTorrent connectivity; content addressed publishing with signatures; p2p and BLE distribution; Lerna monorepo workflows; Babel and webpack root installs; Electron main and renderer processes; MediaRecorder and captureStream
| title | author | length |
|---|---|---|
| The Origin of HyperCard in the Breakdown of the Bicycle for the Mind | Justin Falcone | 24m |
HyperCard is a card-and-stack hypermedia system with a built‑in Englishlike language (HyperTalk) that proves simple programs can ship on home Macs, despite… | ||
| How to build Pokemon Go in your browser. In 100% JS. | Jess Telford | 29m |
Claims a playable Pokémon Go–style game running 100% JavaScript in the browser: WebGL/A-Frame for 3D and motion, Mapbox for maps, GeoLocationAPI with… | ||
| Hyperjournal - A tamper-proof publishing system | Emil Bay | 34m |
Claims a tamper‑proof publishing system that doesn’t exist yet but outlines a clear design: content signed with public‑key signatures and PKI‑based… | ||
| Modularity and Monorepositories | Jacob Bass | 29m |
Claims that a monorepo lets a team make atomic releases and share dev tooling across packages are demonstrated with concrete steps: initialize a repo with… | ||
| Electron: A Tale of Two Processes | Jessica Lord | 33m |
Electron combines Chromium, Node and native OS APIs into two cooperating processes: a main process that controls app lifecycle and spawns windows and separate… | ||
| Real time front-end alchemy | Soledad Penadés | 38m |
Claim: browsers now encode audio and video natively so you can capture, process and save media without servers or plugins. Demos use MediaRecorder, webcam via… | ||
| An Introduction to WebVR | Michaela Lehr | 28m |
Overview of what actually gets built and how: a working 360° video prototype uses WebGL + Three.js, the WebVR API (with a polyfill and WebVR manager) and… | ||
| How to be a Web A/V Artist | Ruth John | 25m |
Build is concrete: browser code captures audio via Web Audio, analyzes frequency arrays, and maps values into DOM, SVG and canvas; MIDI controllers arrive over… | ||
| Debugging the tech industry - a talk about you and me | Lena Reinhard | 32m |
Argues the tech industry produces harmful, observable output: algorithms enable harassment and misinformation, face recognition mislabels nonwhite faces… | ||
| nothing matches | ||