~/talk

The Pixel Factory

Talkat Full Stack Fest 2015 · 2015-09-01..09-05· [creative-coding, web-performance]
slides:none on file

A browser-side pipeline that runs on WebGL and the custom mathbox layer animates 120,000 vertices at 60fps (≈7.2 million vertex calls/sec) and, with extra visualization, pushes vertex warps to ~127 million calls/sec, all driven by GLSL shaders. The demo leverages signed distance fields for crisp text, exposes limitations like synchronous shader compile, no float readback (RGBA encoding hack), and restricted multisampling, and points out GPU class numbers (eg 5 teraflops) to explain why it actually works.

AI-written summary · about

  1. 0:00Start
  2. 1:23Mathematical Visualization
  3. 2:44Pixels
  4. 4:42Human Color Vision Is Additive
  5. 5:11The Rgb Model
  6. 6:03Sub Pixel Accuracy
  7. 7:17Nearest Neighbor Filter
  8. 8:13Super Sampling
  9. 9:46Sampling Theorem
  10. 14:46Drawing Transparent Things
  11. 15:03Gpu
  12. 16:46Intensity
  13. 19:05Surface Normal
  14. 19:54Uv Mapping
  15. 25:18Pixel Shader
  16. 26:50Combine Shaders
  17. 29:28Alien Isolation
  18. 29:58Crysis 3
  19. 31:20Text Rendering in Webgl
  20. 33:21Multi Sampling
  21. 33:42Webgl Stats
  22. 34:10Life Performance Scaling with Webgl
  23. 35:49Where Would Webgl Be without 3gs
  24. 36:20Vulcan
  25. 37:09Spear
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