~/talk

Building VR Interfaces with Angular

Talkat ngAtlanta Conf 2018 · on Friday, 2018-02-02· [webxr]
slides:none on file

Shows concrete builds: an Angular VR starter that injects A‑Frame into Angular 2 apps, and an ngX WebGL approach that maps Three.js objects to Angular 4 components via a custom renderer. Requires WebVR enabled in the browser and often a WebVR polyfill; once running the page enters chromeless view, uses head tracking for navigation, and leverages VR controls. Covers interaction patterns and motion‑sickness mitigation and links to GitHub examples.

AI-written summary · about

  1. 0:00Start
  2. 0:11Erica Stanley
  3. 0:57First Introduction to Vr
  4. 6:19How Does Vr Work
  5. 7:56Webgl
  6. 8:24Vr Enabler
  7. 9:44Angular Based Solutions
  8. 9:59Angular Vr Starter
  9. 10:29Registering Predefined A-Frame Modules
  10. 12:04Team behind Angular
  11. 14:34Designing Interfaces for Vr
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