Yet another way to animate in Angular
summary
Shows an Angular integration that uses the Web Animation API to drive a waAnimation system with skeleton-style data and functional classes, producing contextual animations whose durations auto-calc and whose players can pause reverse or sync frames. Demos include a square‑wave propagation, a material‑like transition tied to ui-router, and an image defragmentation effect that even works on GIFs. Implementation is a prototype: scope lifecycle and reliable player access cause bugs but the demos run.
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chapters (10)
- 0:00Start
- 1:10First mission : code
- 2:25Entering W3C Web Animations
- 4:01Web Animations : player
- 4:28Web Animations : timing group
- 4:41Web Animations : SVG
- 5:01Web Animations : custom
- 5:28Web Animations And Angular
- 5:38WaAaAaaAaaaAaaaaaAaaaaaaaaA...
- 7:33WaAa: Functional classes
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