Javascript as Play A Primer on Getting Started with Video Games
summary
Builds a browser action catformer using the open source engine Phaser, with an 800x600 canvas, arcade physics, sprite sheets (6 frames per animation) and collision detection wired to platforms and collectible treats. Score increments by 50 when player overlaps a treat, treats are removed, and player movement plus jumping and world-bounds are implemented. The demo titled Rick's big day runs live, shows physics, scoring, and level interaction, and is described as playable but still in active development.
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chapters (13)
- 0:00Introduction
- 0:22Rachels Background
- 5:10What is Game Development
- 6:55Planning
- 8:36Game Genre
- 10:02Game Setup
- 11:44Sprite Sheets
- 16:03Collision Detection
- 17:28Scoring
- 18:40Game States
- 19:13Ricks Big Day
- 21:16Other Indie Games
- 22:39Game Jams
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