~/talk

Making games with JavaScript and Phaser.io

Talkat JS Kongress 2016 · 2016-11-28..11-29· [javascript, web-performance]
slides:none on file

Browser development lets gravity tunings and input fixes happen in seconds so iteration beats compilation and device copies every time. Phaser.io gives a ready preload create update structure, built-in physics, collision groups and example code so the menu input, bullets and score update are plumbing not homework. WebGL usage makes many sprites fast — often WebGL faster than 2D canvas — and small prototypes (a wedding-invite game, a quick color-asteroid demo) ship in hours.

AI-written summary · about

  1. 0:00Intro
  2. 1:55What is happening
  3. 8:37Why JavaScript
  4. 12:29Game Loop
  5. 14:12Setup
  6. 17:06WebGL
  7. 20:20Player Movement
  8. 21:52Examples
  9. 25:11Conclusion
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