Making games with JavaScript and Phaser.io
summary
Browser development lets gravity tunings and input fixes happen in seconds so iteration beats compilation and device copies every time. Phaser.io gives a ready preload create update structure, built-in physics, collision groups and example code so the menu input, bullets and score update are plumbing not homework. WebGL usage makes many sprites fast — often WebGL faster than 2D canvas — and small prototypes (a wedding-invite game, a quick color-asteroid demo) ship in hours.
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chapters (9)
- 0:00Intro
- 1:55What is happening
- 8:37Why JavaScript
- 12:29Game Loop
- 14:12Setup
- 17:06WebGL
- 20:20Player Movement
- 21:52Examples
- 25:11Conclusion
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