developing videogames in JavaScript
summary
Shows how a complete playable game can be built in JavaScript using Phaser (with Pixi/WebGL or Canvas fallback), TypeScript, a local web server, sprite sheets and physics engines ranging from AABB to full rigid body, and Firebase for realtime sync. Gives concrete metrics (685 Phaser examples, 56k HTML5 posts, up to 100 concurrent Firebase connections) and describes a workflow that turned a Flappy-style prototype into a Salerno-themed shooter plus a small multiplayer meetup raffle, with assets and a hosted playable demo available on Phaser resources and the author’s site.
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chapters (12)
- 0:00Introduction
- 2:11Why JavaScript for games
- 3:59Web game platforms overview
- 5:04Fase basics
- 8:52Fase game structure
- 12:44Prototype step-by-step
- 17:29Star Wars full game example
- 19:09Game logic and mechanics
- 20:16Results and awards
- 21:00Live event game example
- 23:07Optimizing Fase resources
- 24:49Fase resources and community
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