~/talk

developing videogames in JavaScript

TalkinItalianat Universal JS Day 2017 · on Saturday, 2017-04-08· [creative-coding, javascript]
slides:none on file

Shows how a complete playable game can be built in JavaScript using Phaser (with Pixi/WebGL or Canvas fallback), TypeScript, a local web server, sprite sheets and physics engines ranging from AABB to full rigid body, and Firebase for realtime sync. Gives concrete metrics (685 Phaser examples, 56k HTML5 posts, up to 100 concurrent Firebase connections) and describes a workflow that turned a Flappy-style prototype into a Salerno-themed shooter plus a small multiplayer meetup raffle, with assets and a hosted playable demo available on Phaser resources and the author’s site.

AI-written summary · about

  1. 0:00Introduction
  2. 2:11Why JavaScript for games
  3. 3:59Web game platforms overview
  4. 5:04Fase basics
  5. 8:52Fase game structure
  6. 12:44Prototype step-by-step
  7. 17:29Star Wars full game example
  8. 19:09Game logic and mechanics
  9. 20:16Results and awards
  10. 21:00Live event game example
  11. 23:07Optimizing Fase resources
  12. 24:49Fase resources and community
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