Video games with JavaScript, lessons learned
summary
A developer recounts building several videogames using JavaScript—specifically Vue—and describes the mistakes made, lessons learned, and some things that worked. The talk explains why those choices sometimes failed and why the next project is being built with the Phaser game framework.
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chapters (10)
- 0:00Start
- 6:19JavaScript
- 8:16Component state
- 8:51Global state
- 9:34How to choose?
- 18:07Post-mortem
- 19:51Game jam
- 21:05Graphics and animations
- 22:15Turn-based
- 24:15Goals








