WebGL 2D Rendering with PixiJS
summary
PixiJS with WebGL is used to bypass the browser render pipeline and draw on the GPU: the demo loads assets with Pixi’s loader, composes sprites, applies blur and color-matrix filters, and uses the Pixi ticker for delta-timed animations. The working app shows 14 profile images with blurred-to-sharp hover and a slide-down detail panel, integrates CSS variables via webpack, includes Cordova/Electron deployment notes, and a stress test rendering 1,400 images at ~60fps to demonstrate performance.
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chapters (11)
- 0:00PixiJS and WebGL intro
- 3:10Why WebGL for 2D
- 7:45WebGL limits and fixes
- 10:45Build PixiJS app
- 12:38Loading assets
- 20:34HTML/CSS in apps
- 21:38Animation filters
- 28:05Page transitions
- 35:40CSS and Webpack
- 39:43Performance with images
- 41:09Future and Cordova
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