~/talk

WebGL 2D Rendering with PixiJS

TalkinItalianat Universal JS Day 2017 · on Saturday, 2017-04-08· [web-performance, web-platform]
slides:none on file

PixiJS with WebGL is used to bypass the browser render pipeline and draw on the GPU: the demo loads assets with Pixi’s loader, composes sprites, applies blur and color-matrix filters, and uses the Pixi ticker for delta-timed animations. The working app shows 14 profile images with blurred-to-sharp hover and a slide-down detail panel, integrates CSS variables via webpack, includes Cordova/Electron deployment notes, and a stress test rendering 1,400 images at ~60fps to demonstrate performance.

AI-written summary · about

  1. 0:00PixiJS and WebGL intro
  2. 3:10Why WebGL for 2D
  3. 7:45WebGL limits and fixes
  4. 10:45Build PixiJS app
  5. 12:38Loading assets
  6. 20:34HTML/CSS in apps
  7. 21:38Animation filters
  8. 28:05Page transitions
  9. 35:40CSS and Webpack
  10. 39:43Performance with images
  11. 41:09Future and Cordova
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