~/talk

Life of a pixel: A visual explanation of rendering performance

Talkat RuhrJS 2017 · 2017-10-14..10-15· [web-performance, web-platform]
slides:none on file

Explains how HTML/CSS turn into pixels and gives concrete rules: translate3d forces a compositor layer so moving UI avoids costly repainting, devtools paint flashing shows when pixels redraw, and CSS filters run as GLSL-like shaders illustrated by a grayscale shader example. Benchmarks show canvas2d drops around 500 sprites while WebGL handles 10k–50k images with steadier 60fps. A demo replaces left transitions with 3D transforms to prove smoother animation and reduced painting.

AI-written summary · about

  1. 0:00Intro
  2. 3:15Pixels
  3. 5:55Pixies
  4. 7:48Painting
  5. 10:18Copying
  6. 11:45CPU vs GPU
  7. 19:04Compositing
  8. 22:33Surprise
  9. 24:12Filters
  10. 26:15Real world example
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