iOS 11 and ARKit at a glance
summary
Shows concrete results not buzzwords: ARKit + SceneKit places objects in meters with the origin set when the session starts and offers worldAlignment modes (gravity, gravityAndHeading). ARKit detects horizontal planes, returns ARPlaneAnchors and ambient lighting info, and supports face anchors on iPhone X. Demo builds a peer‑to‑peer shared AR tanks game prototype that mostly works but needs asset rescaling and has tracking and lighting limits; 60 fps and Metal rendering remain possible.
AI-written summary · about
chapters (12)
- 0:00Introduction
- 3:32Working on ARKit
- 7:58AR Arc
- 8:24World Tracking
- 11:15ARKit Session
- 15:10ARKit Demo
- 17:13Click Cue
- 19:37Floor Detection
- 22:02Point Detection
- 24:42Position Share
- 28:32Peer connectivity
- 33:12Subviews
related talks
32mARKit: Augmented Reality Made Simple
17mGetting Started with ARKit
29mHello, AR World!
24mBuilding AR apps with ARKit on iOS by Shape (Main Stage)
45mBuilding Augmented Reality Apps Using ARKit
20mWorking with AR by Jayway (Main Stage)
44mGet off to a great start with handheld AR
01h 16mAugmented Reality For The Masses
