ARKit: Augmented Reality Made Simple
summary
ARKit is presented as Apple’s AR framework requiring an A9 chip and iOS 11 (roughly 290–380M compatible devices) and able to run at 60 fps on an iPhone 7. It uses visual-inertial odometry for markerless tracking, offers horizontal plane detection, hit-testing, and light estimation (intensity and color temperature), integrates with SceneKit/SpriteKit/Metal and a Unity plugin, and demos include persistent anchors, distance measurement, 3D physics (falling balls), and a real-time pizza preview.
AI-written summary · about
chapters (8)
- 0:00Introduzione e ARKit overview
- 7:52Creazione progetto ARKit base
- 11:34Sessioni e configurazioni ARKit
- 15:47Feature points e piani 3D
- 19:59Demo pratica con ARKit
- 24:17Fisica e animazioni in AR
- 27:55ARKit con Unity
- 29:10Riepilogo e futuro di ARKit
related talks
39mAugmented Reality for iOS Devices
37miOS 11 and ARKit at a glance
58mImplementing Augmented Reality (AR) in Apple's ARKit
45mBuilding Augmented Reality Apps Using ARKit
44mGet off to a great start with handheld AR
29mHello, AR World!
24mBuilding AR apps with ARKit on iOS by Shape (Main Stage)
01h 16mAugmented Reality For The Masses
