~/talk

Implementing Augmented Reality (AR) in Apple's ARKit

Talkat NDC Sydney 2018 · 2018-09-17..09-21· [ios, computer-vision]
speakerdeck:rid00z
slides:none on file

Shows exactly how to wire ARKit to an app: create an ARSession, pick a configuration (world, image or object tracking), call run, and handle anchors to place SceneKit/SpriteKit/Metal content. Image tracking works with ten lines of code if reference images include a real-world size; 3D object scanning saves reference objects. Tracking fuses inertial and visual odometry, uses triangulation and plane detection, and supports environment texturing set to automatic. Save and share persistent scenes via session.getCurrentWorldMap archived and transmitted.

AI-written summary · about

  1. 0:00Start
  2. 4:47Image Tracking
  3. 6:43Orientation Tracking
  4. 7:15Plane Detection
  5. 7:33New Features
  6. 7:563d Object Detection
  7. 8:41Inertial Odometry
  8. 8:51Visual Odometry
  9. 9:23Create the 3d World
  10. 13:21Build Your First Ar Experience
  11. 23:16Add Text
  12. 25:083d Model
  13. 28:47Shared Experiences
  14. 30:443d Object Scanning
  15. 31:053d Objects Scanning
  16. 38:24Session Delegate
  17. 39:17Demo
  18. 55:30Recap
  19. 55:56Questions
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