Lessons from a real HoloLens project
summary
A HoloLens app is built in six weeks for an airline with a 12–20 person team using Unity3D, the open‑source Mixed Reality Toolkit, and image tracking from Vuforia to lock a tabletop diorama; the full A380 model is scaled to about 1/20 so users can walk around it. Development uses prefabs to avoid scene merge hell, Timeline/Director to sequence noninteractive demos, custom GPU shaders for effects, and careful avoidance of transparency and large on‑screen pixel counts to keep performance acceptable.
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chapters (15)
- 0:00Start
- 0:58Disclaimers
- 10:35Unity3d
- 17:16Diorama
- 18:30Virtual Airplane
- 19:46Scale
- 28:12Prefabs
- 32:34Unity
- 39:41Virtual Objects Obscured by Real Objects
- 46:31Performance
- 49:23Write a Custom Shader
- 49:33Special Effects
- 50:03Custom Shaders
- 50:34Golden Rule
- 52:36Transparency
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