Holographic Programming – Exploring the HoloLens
summary
Shows actual HoloLens development: use Unity + Visual Studio and the Holographic Dev Kit/emulator to build UWP apps, export scenes, deploy and test; four core inputs are gaze, tap gesture, voice keywords and spatialized audio tied to spatial mapping. Device is untethered with an Intel 32‑bit CPU plus an HPU, 4 mics/4 speakers, ~64 GB storage and ~3 hour battery; keep 60 FPS or users get sick. Demos include collaborative Minecraft, physics spheres that fall with rigidbodies (works in emulator), a gardening placement tool, and a Holoportation prototype that works but needs expensive 3D camera gear.
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chapters (25)
- 0:00Start
- 5:36Augmented Reality
- 6:39Mixed Reality
- 10:27Specs
- 13:11Disclaimer
- 16:46Building Blocks
- 19:12Origami
- 24:58Limiting the Field of View
- 25:36Hololens Emulator
- 28:33A Limit to the Room Size
- 30:21Gestures
- 32:04Gesture Recognizer
- 36:42Motion Sickness
- 36:55Perceived Weight of Virtual Objects
- 37:51Voice
- 38:19Cortana
- 38:58Keyword Recognizer
- 41:44Sound
- 42:29Head Related Transfer Function
- 43:29Sphere Sounds
- 49:31The Speech Recognition
- 51:00Resolution
- 52:36What's Next
- 54:25Maker Toolkits
- 59:45Final Questions
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