~/talk

Holographic Programming – Exploring the HoloLens

Talkat NDC Sydney 2016 · 2016-08-01..08-05· [webxr]
slides:none on file

Shows actual HoloLens development: use Unity + Visual Studio and the Holographic Dev Kit/emulator to build UWP apps, export scenes, deploy and test; four core inputs are gaze, tap gesture, voice keywords and spatialized audio tied to spatial mapping. Device is untethered with an Intel 32‑bit CPU plus an HPU, 4 mics/4 speakers, ~64 GB storage and ~3 hour battery; keep 60 FPS or users get sick. Demos include collaborative Minecraft, physics spheres that fall with rigidbodies (works in emulator), a gardening placement tool, and a Holoportation prototype that works but needs expensive 3D camera gear.

AI-written summary · about

  1. 0:00Start
  2. 5:36Augmented Reality
  3. 6:39Mixed Reality
  4. 10:27Specs
  5. 13:11Disclaimer
  6. 16:46Building Blocks
  7. 19:12Origami
  8. 24:58Limiting the Field of View
  9. 25:36Hololens Emulator
  10. 28:33A Limit to the Room Size
  11. 30:21Gestures
  12. 32:04Gesture Recognizer
  13. 36:42Motion Sickness
  14. 36:55Perceived Weight of Virtual Objects
  15. 37:51Voice
  16. 38:19Cortana
  17. 38:58Keyword Recognizer
  18. 41:44Sound
  19. 42:29Head Related Transfer Function
  20. 43:29Sphere Sounds
  21. 49:31The Speech Recognition
  22. 51:00Resolution
  23. 52:36What's Next
  24. 54:25Maker Toolkits
  25. 59:45Final Questions
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