HoloLens Development: The Next Steps
summary
Covers concrete HoloLens workflows: install the HoloToolkit Unity package (≈96 MB from GitHub), use Unity→Visual Studio→emulator deploy, and prefer built‑in gestures (tap, bloom, hold/manipulate/navigation) over inventing new ones. Demonstrates accurate on‑device voice commands, spatial audio via HRTF, and spatial mapping with anchors (examples: 24k to ~400k triangle meshes). Shows automated repeatable input testing with perception simulation, notes limitations (sunlight, ~10–20s mapping updates, sharing needs a server).
AI-written summary · about
chapters (7)
- 0:00Start
- 8:44Holo Toolkit Features
- 30:13Head Related Transfer Function
- 31:23Audio Design Goals
- 35:51Spatial Mapping Usage
- 45:25Environmental Testing
- 47:01Perception Simulation
related talks
01h 01mHoloLens Development: The Next Steps
01h 01mHolographic Programming – Exploring the HoloLens
50mDeveloping for Mixed Reality with HoloLens
55mHolo world - Create your first HoloLens app with Unity
01h 00mReal World HoloLens Mixed Reality Development with Unity - Be Part of the Future
47mHoloLens 101: First experiences with holographic computing
46mHoloLens 301: Advanced Mixed Reality Development and Best Practices
01h 05mChasing holograms - the future of HoloLens development
