HoloLens 101: First experiences with holographic computing
summary
Microsoft HoloLens is an untethered Windows 10 PC with a dedicated Holographic Processing Unit and a battery life of a few hours; it maps rooms, remembers anchors and supplies spatial audio. Development uses Unity + Visual Studio targeting Universal Windows Platform; the demo shows a gaze raycast cursor that toggles materials, a tap gesture that enables rigidbody gravity and adds force, and deployment over IP. Key numbers: lag >20 ms causes sickness, aim for 60 fps, default near clip 30 cm changed to 50 cm. Demos like Tire Explorer and a chemical-plant model run and work.
AI-written summary · about
chapters (28)
- 0:00Introduction
- 1:16Virtual Reality
- 4:58Augmented Reality
- 7:26Mix Reality
- 10:47HoloLens
- 13:35Development environment
- 16:39Camera
- 18:00Clipping planes
- 18:52Placing a container
- 21:25Physics Rigidbody
- 22:06Cursor
- 22:40Cursor shape
- 23:41Cursor materials
- 24:13Script
- 24:55Attach Script to Object
- 26:01Build Settings
- 26:39Virtual Reality Support
- 27:11Publisher Settings
- 27:43Generate Application
- 28:36Visuals
- 29:07Visual Studio
- 30:09Unity
- 32:13Update method
- 34:58Cursor material
- 37:08Demos
- 39:28Demonstration
- 40:43Adding a cube
- 45:53Resources
related talks
01h 01mHolographic Programming – Exploring the HoloLens
55mHolo world - Create your first HoloLens app with Unity
50mDeveloping for Mixed Reality with HoloLens
59mHoloLens Development: The Next Steps
01h 01mHoloLens Development: The Next Steps
59mHolographic Programming – Exploring the HoloLens
01h 05mChasing holograms - the future of HoloLens development
37mHololens first contact
