~/talk

HoloLens 101: First experiences with holographic computing

Talkat Oredev 2017 · 2017-11-08..11-10· [webxr]
links:none on file
slides:none on file

Microsoft HoloLens is an untethered Windows 10 PC with a dedicated Holographic Processing Unit and a battery life of a few hours; it maps rooms, remembers anchors and supplies spatial audio. Development uses Unity + Visual Studio targeting Universal Windows Platform; the demo shows a gaze raycast cursor that toggles materials, a tap gesture that enables rigidbody gravity and adds force, and deployment over IP. Key numbers: lag >20 ms causes sickness, aim for 60 fps, default near clip 30 cm changed to 50 cm. Demos like Tire Explorer and a chemical-plant model run and work.

AI-written summary · about

  1. 0:00Introduction
  2. 1:16Virtual Reality
  3. 4:58Augmented Reality
  4. 7:26Mix Reality
  5. 10:47HoloLens
  6. 13:35Development environment
  7. 16:39Camera
  8. 18:00Clipping planes
  9. 18:52Placing a container
  10. 21:25Physics Rigidbody
  11. 22:06Cursor
  12. 22:40Cursor shape
  13. 23:41Cursor materials
  14. 24:13Script
  15. 24:55Attach Script to Object
  16. 26:01Build Settings
  17. 26:39Virtual Reality Support
  18. 27:11Publisher Settings
  19. 27:43Generate Application
  20. 28:36Visuals
  21. 29:07Visual Studio
  22. 30:09Unity
  23. 32:13Update method
  24. 34:58Cursor material
  25. 37:08Demos
  26. 39:28Demonstration
  27. 40:43Adding a cube
  28. 45:53Resources
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