Real-World Implementation of Template 10
summary
A presentation about using Template 10 to build the Maxdome UWP app from a single codebase that delivers different UIs on Desktop, Mobile and Xbox. It covers using Template 10 templates and NuGet packages, creating view models and navigation services, adding dependency injection and a service‑oriented architecture, and handling multiple package manifests and XML payloads per device family, including Xbox timing issues encountered during testing.
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chapters (19)
- 0:00Introduction
- 2:28Installing Template 10
- 4:50Hamburger Menu sample
- 6:00MVVM in Template 10
- 7:25Template 10 components
- 8:33Template 10 with APIs
- 10:21Dependency injection
- 13:05Services and models
- 15:35Video-on-demand app
- 18:31Mobile and desktop
- 21:14Multiple models
- 23:27Clean codebase
- 24:57Navigation and UX
- 27:10Xbox apps with Template 10
- 29:46Packaging and deployment
- 31:12Property changes and binding
- 32:47Performance optimization
- 34:46Multi-platform testing
- 37:03Conclusion and Q&A
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